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Dungeons and Dragons: a Gateway to the Satanic?

Dungeons and Dragons (D&D) is a tabletop fantasy role-playing game wherein players creatively collaborate to solve problems and perform missions, vanquishing evil enemies including demons, dragons, and the like. However, fundamentalist Christian leaders in the 1980s and 1990s presented D&D as a dangerous gateway that opens players up to contact with the demon world by using real occult symbolism and authentic magical spells. They claimed that because of this gateway into occultism and satanism, players have gone on to perform many evil acts, including rape and murder, under demonic influence. Additionally, they suggest that players become so removed from reality and engrossed in the game that some commit suicide if their character dies in a campaign. 

History of Satanic Panic in the US

Satanic panic, more generally speaking, proceeds from American Fundamentalist (Evangelical) Christian culture and a religious framework that includes belief in Satan, a powerful, ancient adversary that constantly seeks to devour humans with the help of demons who serve him. The idea that there is an insidious, demonic influence that people may unwittingly open themselves up to goes back many centuries. In this framework, Satanic and demonic power is real, and magic, curses, witches, and the like are directly connected to it. The fear that a person may actually come into contact with Satan through seemingly innocuous or neutral elements and experiences like saying the words that make up a magic spell persists in some evangelical frameworks. Because D&D materials sometimes contain references to “real” medieval spells and curses, and because some people who played the game used “authentic” spell books to create ambiance, there is a fear that D&D actually connected people to demons and Satan. The fact that some of the villians in D&D are named after “real” demons from John Milton’s writings only confirms that people playing D&D are consorting with very dangerous and real threats.

Dr. James Dobson, child psychologist and founder of Focus on the Family, warned Christian parents and children about the dangers of fantasy role-playing games that use swords, magic, and mysticism that are clearly not Christian. He claims that these games lead some players to contact demons and expose them Satan worship.

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In his book published in 1986, Turmoil in the Toybox, Phil Phillips details how he believed Dungeons and Dragons, as well as many children's toys, cartoons, and movies intoduce children to occult influences, demonic activity, and satanism.

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Turmoil in the Toybox

Eagles Nest Ministries

Before the internet was in all of our homes, there were Christian television programs aimed at spreading religious messaging including dire warnings about the dangers of cultural phenomena. 

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In this interview from The Eagles Nest, pastor Gary Greenwald interviewed Phil Phillips about D&D, and they concluded that it is dangerous because of the occultic symbolism and depictions of magic.


Phillips says about a fictional character, Venger, in the 1980s D&D cartoon during this interview, "I believe that it's a direct depiction of Satan and his demon powers and demon friends. I believe that Dungeons and Dragons is a direct quote from the pit of Hell. It is a mind bending game, a mind changing game."

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Greenwald recounted stories of dice, which contain sixes, screaming when they were thrown into incinerators and fires, evidence to him that there were spiritual forces inhabiting those pieces.

News Media in the 1980s and 1990s

Mainstream news programs like 60 Minutes and local news stations reported strange and upsetting incidents associated with players of D&D and relayed the fears of Satanism from fundamentalist Christians to the broader public.

Monsters and Mazes, based on the novel of the same name, channeled the sensationalized threat of D&D showing the descent into madness and tragedy that the main character played by Tom Hanks experienced after becoming too involved with a fantasy role-playing game modeled after D&D.

Movie Representations

Representations of Dungeons & Dragons
in the 1980s and 1990s

Warnings from Fundamentalist Christians

Fundamentalist Christian leaders including Dr. James Dobson of Focus on the Family and Pat Robertson of The 700 Club spread sensational stories about how children might unwittingly open themselves up to occult influences, contact with demons and Satanism.

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Adventures in Odyssey

A popular Christian radio drama for children produced and distributed by Focus on the Family aired a special two-part episode: Castles & Cauldrons that contained an ominous warning to parents about fantasy role-playing games and aimed to scare children into resisting peer pressure from friends to join in these dangerous games.

Adventures in Odyssey: Castles & Cauldrons Episode I

Adventures in Odyssey: Castles & Cauldrons Episode II

On an episode of The 700 Club that aired in 1989, a psychologist, a former Christian missionary, and a mother who blamed her son's death on D&D share their sensational takes on how role-playing games are part of a web of threats that also includes childrens toys, cartoons, rock music, and MTV. They claim that this is all part of a larger plot to steal children from their parents and that children can lose their souls due to these influences.

Chick Tract

Chick tracts are pocket-sized evangelical comic booklets created by Jack T. Chick. They convey a fundamentalist Christian message through dramatic storytelling, addressing various moral and religious topics. These tracts were widely distributed for the purpose of evangelism and condemning what Chick viewed as moral evils in the 1980s and 1990s. This Chick tract Dark Dungeons tapped into parents' and children's fears in an attempt to steer children away from RPGs like D&D.

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